Pretty classic Fighter/Thief/Mage trio, though mystics are very unqiue, casting spells based on props in the environment. You have 3 basic classes - Warrior, Hunter, Mystic. A hook quest with no + might as well be a -, considering you spend travel time and if there is a battle, get a non-negotiable calamity.More seriously, it's a game of two parts. Good transformations (get an early advantage without having to lose anything) are also highly ranked. Retirement bonuses are priority, followed by legacy points, followed by materials/equipment. The +,++,+++ are just my own rankings for when I am rolling up a new player and want to know the mechanical advantage of a hook. Wolf transformation | 2nd hero : +2 charisma | chosen hero : +amulet(Wolfhead), +1 health, +15 stuntĪfter first option : Battle, +1 wood + fabric + ingot | Battle, +Pauldron(Memorial Pauldron)Īfter first option : two heroes(?) : Battle, +1 health + 0.3 speed | Battle, +3 range + melee acc, + 3 potencyĪfter first option : Battle(-), -4 ingots, +3 equipment(random), +4 LegacyPoint | battle(+), 1 hero -10 retire!, +3 equipment(random), +3 LegacyPointĪfter first option : Battle, NOGAIN | Battle, +1 calamity(random)Īfter first option : Battle, -1 calamity(Gorgon), 1 hero : +1 hitpoint | Battle, +1 partymember(choice of class), 1 hero : -1 hitpoint, -10 recovery, -35 retire! (-1 hero)Īfter first option : Battle, +3 LegacyPoint | Battle, Īfter first option : Battle (+ and -, regardless of success/failure), NOGAIN | +1 maim(arm) to hero, +1 partymember(robot Erkelbits)Īfter first option : Battle(+), +1d2 hides + fabric + wood | NoBattle, +1 partymember(warrior), +1d2 LegacyPoints (success) OR Battle(-)Īfter first option : Battle(+), NOGAIN | Battle, NOGAINĪfter first option : Battle, NOGAIN | NoBattle, -1 LegacyPoint, +3 wood Skeletal Transformation + Dagger(Oldwane) | + ? LegacyPointsĪfter first option : Battle, +relationship | Battle, +1 LegacyPointĪfter first option : Battle(+), +Spear(Will of the Forest) | Battle, +3 woodĪfter first option : Battle, Strap(Fortunes Girdle) | Battle(+), +1 ingot + fabricĪfter first option : Battle, +1 LegacyPoint | Battle(+), -1 calamity(random), one hero +10 retireĬrow Transformation | + Amulet(Crow Amulet) | Decline Gritty: In softer light +Ěfter first option : Battle, NOGAIN | -1 calamity(Drauven)Īfter first option : Battle, +Sword(Grimblade) | Battle (advantage), +Grimblade || DECLINE ENCOUNTER to allow Shadow Transformation Two heroes : +1 health | +1 health +10 retire (succeed) OR +1 health -5 retire (fail)Īfter first option : Battle, NOGAIN | Battle(+), +1 LegacyPoint (succeed) OR Battle(-), -1 fabric (fail)Īfter first option : Battle, -1 calamity(Morthagi) | Battle(+), +1 wound, +2 ingotsĪfter first option : -1 Hero!, -4 calamity(Thrixl) | Battle, NOGAINĪfter first option : Battle, NOGAIN | Battle, -1 Hero!, -IncursionsĪfter first option : Battle, +1 wood + ingot | Battle, +1 equipment (first) Take the first choice and then the player reaches : | Hook : Quest Name mechanical ranking if better than zero To save space, I didnt bother writing out the exact temporary battle dis/advantages like fortitude or dismay, just used a +/- descriptor.īattle(+) = temporary advantage, Battle(-) = temporary disadvantage, wounds (hero hp is halved) listed explicitly, NOGAIN = no permanent advantage/disadvantage Havent had time to check everything, (I started with the wiki), but it looks good so far in-game. I redid it, fixing the changes and adding in the mechanical dis/advantages, including any hooks that give transformations. So somebody posted this list about a year ago, but it was outdated regarding game changes, and as well it was missing the relevant information that a player is going to need while accessing such a list in the first place, so.
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